This post is just a reminder of basic bpy (blender python) functions and how to use them.

Blender Test Scene

Access the scenes

> > > bpy.data.scenes
> > > <bpy_collection[1], BlendDataScenes>

Access the objects in a Scene

> > > bpy.data.objects
> > > <bpy_collection[5], BlendDataObjects>

Access objects by name (check image)

> > > bpy.data.objects['Barrel']

https://federicoarenasl.github.io/Data-Generation-with-Blender/

Access and modify information of objects

> > > bpy.data.objects['Camera.001'].rotation_euler[0] = 0